AI Insights · Timothy · April 2022
Top 5 Racing Games on iOS in Sweden: Q1 2022
In Q1 2022, the top 5 racing games on iOS in Sweden showed diverse trends in weekly downloads, revenue, and active users, with notable performances from CSR 2, Mario Kart Tour, and Real Racing 3.
Throughout the first quarter of 2022, the top 5 racing games on iOS in Sweden displayed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
CSR 2 - Realistic Drag Racing from Zynga Inc. saw its weekly revenue fluctuate, peaking at around $3.8K in the last week of December 2021 and dropping to a low of about $566 in mid-March. Weekly downloads experienced a notable rise towards the end of February, reaching approximately 642, while weekly active users peaked at around 11.6K in early March before declining to 8.7K by the end of the quarter.
Mario Kart Tour by Nintendo Co., Ltd. showed a significant spike in weekly downloads at the end of January with around 4.5K. Its weekly revenue also demonstrated variability, peaking at roughly $2.4K in the final week of December 2021. The game maintained a high number of weekly active users, starting at over 25.3K in late December and finishing the quarter at around 17.1K.
Real Racing 3 from Electronic Arts had a peak weekly revenue of about $2.1K in the last week of December 2021, with a general decline throughout the quarter, ending at approximately $442. Weekly downloads were highest at the end of December with around 714 and saw a resurgence in early March with 483. Weekly active users peaked at 3.1K in late December and fluctuated around 2.1K towards the end of the quarter.
CarX Drift Racing 2 by CarX Technologies experienced its highest weekly revenue at the end of January with about $986, and the lowest in mid-March with around $231. Weekly downloads peaked at approximately 526 in late December and gradually declined to around 143 by the end of March. Weekly active users started at around 1.6K in late December and decreased to approximately 920 by the end of the quarter.
Need for Speed No Limits, also from Electronic Arts, had a peak weekly revenue of about $988 in mid-January, tapering off to around $393 by the end of March. Weekly downloads were highest in the first week of January with around 366, and weekly active users started at 1.4K in late December, ending the quarter at approximately 875.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's website.